![]() ![]() ![]() Breaking weapons forces you, as a player, to adapt to the world you’re in. Using a weapon that functions perfectly well, at full strength, until it breaks so catastrophically you cannot wield it at all is a little unrealistic, in my eyes would it not dull, or jam, or lose some function first?īut, as a mechanic, I like it. Weapon degradation is here to stay.īut it’s not a bad thing, is it? Sure, it can seem unrealistic – why would a katana cease to function as a sword after five or six goes? It’s not made of glass (in theory). Turn to pretty much any genre of game and you’ll find it there – Yakuza, Dead Rising, Fire Emblem, Far Cry, State of Decay, Minecraft, Zelda, Silent Hill. ![]() Whether you’re in the camp that thinks it helped make Breath of the Wild one of the standout games of a generation or not, you need to admit that the controversial system is a permanent fixture. Whether you like it or not, weapon durability is here to stay in games. ![]()
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